![]() If you want an explanation of what's going into the WCP then just look for GMT on Ventrilo and ask him for an update - He'll either ignore you or spend the next 20 minutes explaining it in so much depth your head will just explode. Speaking of buying units, GMT has been really putting the hours into the War Control Panel (WCP) over the last week and what we thought wasn't going to be in for our first run of internal testing, turns out will be which is pretty damn exciting. Unit ID internalName CONSTNAME POP MP MU FUEL MAX MAX_COMPANY RESUPPLY TURNLENGTHġ riflemen ALLY.RIFLEMEN 5 210 0 0 100 30 100 1Ģ riflemen_officer ALLY.RIFLEMEN_OFFICER 5 40 0 0 100 30 100 1ģ engineers ALLY.ENGINEERS 3 110 0 0 30 10 3 1ĥ allied_mortar ALLY.MORTAR 4 460 50 0 12 5 2 1Ħ allied_sniper ALLY.SNIPER 7 580 130 0 8 3 1 1ħ allied_57atg ALLY.AT_GUN 4 450 140 0 10 4 3 1Ĩ spotter ALLY.SPOTTER 2 110 10 0 4 2 1 1ĩ ambush_squad ALLY.AMBUSH 4 150 0 0 15 5 4 1ġ0 rangers ALLY.RANGERS 6 300 80 0 50 20 10 1ġ1 airborne ALLY.PARATROOPERS 6 270 0 0 60 25 20 1ġ2 airborne_57 ALLY.PARA_AT_GUN 4 480 140 0 6 4 2 1ġ4 greyhound ALLY.GREYHOUND 9 180 0 60 12 5 4 1ġ5 halftrack ALLY.HALFTRACK 3 250 0 15 8 5 4 1ġ6 quadht ALLY.QUAD 5 315 120 50 10 6 4 1ġ7 sherman ALLY.SHERMAN 12 320 0 280 12 6 4 1ġ8 croc_sherman ALLY.CROC 12 350 0 320 9 3 2 1ġ9 calliope_sherman ALLY.CALLIOPE 14 400 0 450 4 3 1 1Ģ0 pershing ALLY.PERSHING 15 460 0 610 2 2 0 1Ģ1 m10 ALLY.TANK_DESTROYER 10 240 0 170 12 5 2 1Ģ2 easy80 ALLY.EASY_EIGHTY 13 400 0 350 4 2 1 1ĭon't get it? Neither do I - All I know is its a key piece of the system that will make sure when you buy a jumbo tank, you get the right unit and dont end up with a rifle squad thats lost all their guns (Hey, great idea for Terror ability! somebody put it in a tree!). Quote from: Draygon on Yesterday at 03:27:43 PM We've got some new members on the team so I'm told, although they haven't shown their face on Ventrilo yet so I guess we'll see, but lets be optimistic and welcome RGB to the team as our new Icon guy and LeftWing to the team as a modeller/animator - These additions to the team really give us some extra artistic muscle behind our little group and give us some capabilities we didn't previously have - Where currently the new tanks we're implementing are skins on existing models, we hope to have unique chassis for each tank with its own upgrades and animations - This is of course down the road, but hey - We can dream right? CODINGĭraygon has been pounding on the database night and day and bothering me at all times of night for units stats, availability etc - While a little annoying at times (just kidding this is actually good news - The database is steadily filling with the data needed to run our back end persistence, here's a little taste. ![]() ![]() While Cozmo was puzzling through it at a good speed, the release of the code is essentially FL handing us the answers to the mods final exams, so its pushing up our schedule nicely. So this has been an interesting week for the mod - Early on FLdash hit everyone with a big surprise - He posted the entirety of EIRs SCAR code (the internal COH programming language) on a relic forum and made it public domain - This code is the key to one of the biggest problems we ran into - Teaching COH to tell our website about the game that was just played. Weekly Updates need to happen earlier in the evening, we're quickly approaching 3am and I think my girlfriend could safely be regarded as "Grumpy" re: my still being on the computer.īut that's not what you're here for! You want to know the advances in the wonderful world of OMG, and I think I've got a fun bunch of factoids for you.
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